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Ford Fiesta ST - Photoshop.CS Templates

v1.0 (2006 12 31)

by RTS013

   rts013@hotmail.com


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Index:

* Instructions
* Versions


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Instructions:

Each template has a layer set called "Decals", that is where you should 
do most of the work. Everything added here will be nicely shaded 
automatically. You can of course work with the other layers if you want 
but in most cases you will not need too.

When you are done working make sure to hide layers and layer sets that 
are not supposed to be exported, for example the "wire" layer. Then 
save the file in dds or tga format.


Special notes, instructions and tips for the different files:

external
In the "Decals" set I kept the original decal that every flexifuel cup 
car had to have on the door during the 2006 season, to save you some work 
if you want to make one of these cars.

external transparent
The "Alpha" layer set is to make it a bit easier. After you added your 
decals in the "Decals" layer set as usual, make a new layer in "Alpha".
Then press Ctrl + left click on one of you decals layers. This will make 
a selection from the transparency of that layer. If you have more than 
one layer with decals you can press Shift + Ctrl + left click on the 
layers one by one to add to the selection. Then make sure you work in 
your new empty layer in "Alpha" and fill the selection with white. Then 
select the "Alpha" layer set and press Ctrl + E to merge the layer set. 
Then press Ctrl + A and then Ctrl + C to select the entire canvas and 
copy the merged alpha layer. Then undo two steps so you are back before 
the "Alpha" layer set was merged. Switch to channels, mark the alpha 
channel and press Ctrl + V to paste your new alpha channel in place.

internal
The internal texture is used by the models seen from the in-car camera 
views. You should try to make the body parts look exactly as in the 
external texture. Most important is the bonnet as you see it all the 
time. This is how I have done it. In the external texture I hide the 
"car main color" layer and then merge the "Decals" layer set by selecting 
it and pressing Ctrl + E. Then right click the merged layer and duplicate 
it to the internal textures "Decals" set. I make 10 copies of the layer 
by pressing Ctrl + J. Then in the layer set called "selection - decals 
from external" I press Ctrl + left click one layer to make a selection 
from its transparency. Invert the selection by pressing Shift + Ctrl + I. 
Then make sure you work in one of the 10 copied layers and press Delete. 
Do the same for all the other 9 copies so you have the decals from the 
external texture split up into the parts used in the internal texture. 
The mirrors and bonnet are the same scale in both textures so just move 
and rotate them into place in the internal texture. Do the same with the 
other parts but first scale them to 65%. The right hand side will also 
need to be mirrored.

internal transparent
This works just like the external transparent. You can duplicate the 
decal layers from the external transparent texture, but you will need to 
move and rotate them into place. The front window is larger in the 
internal texture so you should perhaps make it first and then copy it to 
the external and scale it down as that will not loose any pixel quality. 
Copying from external and scaling up to fit the larger front window will
cause some quality loss.

Good luck! Hope we will see many nice skins soon!


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Versions:

v1.0 (2006 12 31)
* First official release!


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